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2D Game Engine
- Built a 2D game engine with batch rendering, improving performance by up to 60% when handling 1,000+ objects per frame.
- Applied OOP principles and patterns (Builder, Singleton) to keep systems modular and maintainable.
- Implemented an Entity-Component System (ECS) for flexible, extensible game object composition.
- Added texture atlas support to reduce draw calls by over 70% for sprites and tiles.